- added art for house and UI - put population in ResourceManager - create house prefab - added code for adding and removing pop depending on entity - refactor harvesters so they inherit from ally - modify placeholders and buttons so that only units cost population - add events for population and resources changing - add population relative configs to global config - add start resources values to Levels - add debug feature for generating resources for free
9 lines
188 B
Plaintext
9 lines
188 B
Plaintext
fileFormatVersion: 2
|
|
guid: 59612d82f66d9124490ce6f04715580e
|
|
NativeFormatImporter:
|
|
externalObjects: {}
|
|
mainObjectFileID: 9100000
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|