2024-11-20 22:07:01 -05:00

22 lines
608 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Gather And Defend/Buyable Unit Card")]
public class UnitCard : ScriptableObject
{
[SerializeField]
protected int _wood;
[SerializeField]
protected int _rock;
[SerializeField]
protected int _food;
[SerializeField]
protected int _cooldownInSeconds = 3;
[SerializeField, TextArea(10, 100)]
protected string _tooltipString;
public int Wood => _wood;
public int Rock => _rock;
public int Food => _food;
public int CooldownInSeconds => _cooldownInSeconds;
public string TooltipString => _tooltipString;
}