2024-10-27 15:37:30 -04:00

37 lines
936 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class UnitTreeDisplay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
//private Vector3 _originPosition;
private Vector2 _size;
private RectTransform _rectTransform;
// Start is called before the first frame update
void Start()
{
Debug.Log("Rect formed");
_rectTransform = GetComponent<RectTransform>();
_size = _rectTransform.sizeDelta;
_rectTransform.anchoredPosition = transform.position;
}
public void SetPosition(Vector3 position)
{
_rectTransform.anchoredPosition = position;
}
public void OnPointerEnter(PointerEventData eventData)
{
_rectTransform.sizeDelta = _size * 1.05f;
}
public void OnPointerExit(PointerEventData eventData)
{
_rectTransform.sizeDelta = _size;
}
}