20 lines
433 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BolasProjectile : Projectile
{
[SerializeField]
private float _slowIntensity = 0.25f;
[SerializeField]
private float _slowDuration = 5f;
protected override void ApplyEffects()
{
if (Target.StatusHandler)
{
Target.StatusHandler.ApplySlow(_slowIntensity, _slowDuration);
}
}
}