2025-03-01 22:00:02 -05:00

22 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DeselectedAction : MonoBehaviour, IDeselectHandler
{
public delegate void OnPointerClick(PointerEventData eventData);
private OnPointerClick _onPointerClick;
public DeselectedAction(OnPointerClick ooga)
{
_onPointerClick = ooga;
}
public void OnDeselect(BaseEventData eventData)
{
Debug.Log("Called to deselect");
//_onPointerClick.Invoke((PointerEventData)eventData);
Destroy(gameObject);
}
}