2024-11-20 22:07:01 -05:00

47 lines
1.5 KiB
C#

using GatherAndDefend.Events;
using TMPro;
using UnityEngine;
public class TooltipText : MonoBehaviour
{
private TooltipManager _tooltipManager;
[SerializeField]
private GameObject _tooltipPanel;
[SerializeField]
private TextMeshProUGUI _tooltipDescription;
[SerializeField]
private TextMeshProUGUI _tooltipHp;
[SerializeField]
private TextMeshProUGUI _tooltipDmg;
[SerializeField]
private TextMeshProUGUI _tooltipAttackSpeed;
private const string EMPTY_STRING = "";
// Start is called before the first frame update
void Start()
{
_tooltipManager = TooltipManager.Instance;
EventAggregator.Instance.GetEvent<TooltipChangedEvent>().Attach(OnEventUpdate);
}
// Update is called once per frame
private void OnEventUpdate()
{
if (_tooltipManager.TooltipVisibility)
{
_tooltipPanel.SetActive(true);
_tooltipDescription.text = _tooltipManager.Description;
_tooltipHp.text = "Points de vie: " + (_tooltipManager.Hp.Equals("0") ? "1" : _tooltipManager.Hp);
_tooltipDmg.text = "Dommage: " + _tooltipManager.Damage;
_tooltipAttackSpeed.text = "Vitesse d'attaque: " + _tooltipManager.AttackSpeed;
}
else
{
_tooltipPanel.SetActive(false);
_tooltipDescription.text = EMPTY_STRING;
_tooltipHp.text = EMPTY_STRING;
_tooltipDmg.text = EMPTY_STRING;
_tooltipAttackSpeed.text = EMPTY_STRING;
}
}
}