Felix Boucher 43bc2c75f2 work on game scene + fix bugs
problems :

- game scene was not as shown in the GDD
- problem when moving tilemap (the placeholders didn't follow)
- possible to place units outside the game area

solutions :

- try to make the game scene as close to the gdd as possible
- don't move the tilemap : move the camera instead (this keeps the world position of tilemap intact)
- there was a logic bug in the DraggablePlaceholder. It ain't anymore
2023-07-11 15:52:43 -04:00

64 lines
2.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = project_name + "/" + nameof(SpawnerTile))]
public class SpawnerTile : LevelTile
{
[SerializeField]
private GameObject _prefab;
[SerializeField]
private bool _spawnOnStart;
private float _lifetime;
[SerializeField]
private float _spawnSpeed = 0;
[SerializeField, Range(0, 1.001f)]
private float _spawnCounter = 0;
public override void LevelStart()
{
if (_spawnOnStart && _lifetime <= 0)
{
_prefab.Create(Position, parent: LevelManager.Instance.LevelTransform);
}
}
public override void LevelUpdate()
{
_lifetime += Time.deltaTime;
_spawnCounter += Time.deltaTime * _spawnSpeed;
if (_spawnCounter < 1) return;
_spawnCounter = 0;
_prefab.Create(Position, parent: LevelManager.Instance.LevelTransform);
}
public override bool Equals(ILevelObject other)
{
return other is SpawnerTile spawner
&& base.Equals(spawner)
&& spawner._prefab == _prefab
&& spawner._spawnSpeed == _spawnSpeed;
}
public override Dictionary<string, object> ToDictionary()
{
var dict = base.ToDictionary();
dict[nameof(_prefab)] = _prefab.name;
dict[nameof(_spawnSpeed)] = _spawnSpeed;
dict[nameof(_spawnCounter)] = _spawnCounter;
dict[nameof(_lifetime)] = _lifetime;
dict[nameof(_spawnOnStart)] = _spawnOnStart;
return dict;
}
public override void LoadDictionary(Dictionary<string, object> dict)
{
base.LoadDictionary(dict);
var prefabName = dict[nameof(_prefab)].ToString();
_prefab = Database.Instance.Prefabs[prefabName];
_spawnSpeed = dict[nameof(_spawnSpeed)].ToFloat();
_spawnCounter = dict[nameof(_spawnCounter)].ToFloat();
_lifetime = dict[nameof(_lifetime)].ToFloat();
_spawnOnStart = dict[nameof(_spawnOnStart)].ToBool();
}
}