gather-and-defend/Assets/Scripts/ObjectDraggablePlaceholder.cs
Felix Boucher 33fb1ffeee test scene, render issues, collision issues
problems :
- there were no test scene
- units would appear weird over some tiles
- units would not recognize some tiles when trying to know if it could place itself on it

solution :
- added test scene
- tweaked sorting layers in units
- added IsCollidable parameter in ILevelObject
2023-06-08 23:51:45 -04:00

19 lines
497 B
C#

using UnityEngine;
public class ObjectDraggablePlaceholder : DraggablePlaceholder
{
public GameObject Prefab { get; set; }
public override void Place()
{
Prefab.Create(transform.position);
}
public override bool CanBePlacedHere()
{
var can = base.CanBePlacedHere();
var hasCollidable = LevelManager.Instance.Has<ILevelObject>(obj => transform.position.IsInTile(obj.Position) && obj.IsCollidable);
return can || !hasCollidable;
}
}