problems : - there were no test scene - units would appear weird over some tiles - units would not recognize some tiles when trying to know if it could place itself on it solution : - added test scene - tweaked sorting layers in units - added IsCollidable parameter in ILevelObject
21 lines
644 B
Plaintext
21 lines
644 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: b28b3004abb3723498a355747c7cd899, type: 3}
|
|
m_Name: EnemySpawner
|
|
m_EditorClassIdentifier:
|
|
_sprite: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3}
|
|
_isCollidable: 1
|
|
_prefab: {fileID: 6962989255644195630, guid: 377c7275c0001cc47a6b8926ac57d573, type: 3}
|
|
_spawnOnStart: 1
|
|
_spawnSpeed: 0
|
|
_spawnCounter: 0
|