43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class UnitTreeDisplay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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{
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//private Vector3 _originPosition;
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private Vector2 _size;
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GameObject _gameObject;
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private RectTransform _rectTransform;
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// Start is called before the first frame update
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void Start()
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{
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Debug.Log("Rect formed");
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_rectTransform = GetComponent<RectTransform>();
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_size = _rectTransform.sizeDelta;
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_rectTransform.anchoredPosition = transform.position;
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}
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public void SetPosition(Vector3 position)
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{
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_rectTransform.anchoredPosition = position;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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Debug.Log("Upgrade clicked!!!");
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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_rectTransform.sizeDelta = _size * 1.05f;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_rectTransform.sizeDelta = _size;
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}
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}
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