Retire le UI du UnitTree quand on clique sur n'importe quoi d'autre Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com> Reviewed-on: #9 Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
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{
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[SerializeField]
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private GameObject _upgradeUI;
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[SerializeField]
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private List<UnitUpgrade> _upgradeList = new List<UnitUpgrade>();
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private GameObject _instance = null;
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public void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.button == 0) //Left click
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{
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if (!_instance)
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{
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GameObject sceneCanvas = GameObject.Find("Canvas");
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if (sceneCanvas != null)
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{
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Canvas canvas = sceneCanvas.GetComponent<Canvas>();
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if (canvas == null)
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{
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Debug.Log("Canvas introuvable...");
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}
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else
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{
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_instance = Instantiate(_upgradeUI, Camera.main.WorldToScreenPoint(transform.position), Quaternion.identity, canvas.transform);
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AssignUpgrades(canvas);
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DeselectManager.Instance.SetAllyUpgrade(_instance);
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}
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}
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}
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else
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{
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Destroy(_instance);
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_instance = null;
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}
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}
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}
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private void AssignUpgrades(Canvas canvas)
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{
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// Assign upgrade Prefabs
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for (int i = 0; i < _instance.transform.childCount - 1; i++)
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{
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if (_upgradeList.Count > i && _upgradeList[i] != null)
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{
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GameObject upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1)).gameObject;
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if (upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
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{
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button.Initialize(_upgradeList[i], gameObject, canvas);
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}
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}
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}
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}
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private void OnDestroy()
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{
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if (_instance != null)
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{
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Destroy(_instance);
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_instance = null;
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}
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}
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}
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