gather-and-defend/Assets/Scripts/Ally/CorruptedFactory.cs
MaximilienBlanchardBizien1 4174b80d60 Base Implementation
Made the basic parts of the Corrupted Factory upgrade.
2025-09-20 16:52:00 -04:00

7 lines
320 B
C#

using UnityEngine;
public class CorruptedFactory : ProductionBuilding
{
//TODO: Si ceci détermine la resource produite, modifier pour que ce soit un tableau des trois différent types de resources.
protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.Forest; } }
}