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gather-and-defend
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gather-and-defend
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LevelManager
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craftwill
af5dd22bc2
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
..
ILevelObject.cs
work on game scene + fix bugs
2023-07-11 15:52:43 -04:00
ILevelObject.cs.meta
tidy up level manager related scripts
2023-05-20 22:42:03 -04:00
LevelManager.cs
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
LevelManager.cs.meta
tidied up + addressed issue with non-LevelTiles
2023-05-28 22:00:47 -04:00
LevelManagerScript.cs
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
LevelManagerScript.cs.meta
finish to hijack update loop + serialization
2023-05-27 20:38:42 -04:00
LevelObject.cs
harvesters
2023-07-13 12:40:37 -04:00
LevelObject.cs.meta
some tidying up
2023-05-27 20:38:43 -04:00
LevelTile.cs
population mechanic with art
2023-10-29 19:12:32 -04:00
LevelTile.cs.meta
tweaks to LevelManager
2023-05-27 20:38:42 -04:00