- Massive rebalance of all units and levels (game is more focused on early base building and late powerful waves) - Added all desert levels - Added spearman, archer lvl3, gatherers lvl2 and lvl3, temp art skittering husk - Added stone house (more pop) - Tooltip visual rework - Some bugs fixed - Playing sounds when placing units Reviewed-on: http://gitea.clubconjure.com/Conjure/gather-and-defend/pulls/22 Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca> Co-authored-by: Craftelia <william-gin1@hotmail.com> Co-committed-by: Craftelia <william-gin1@hotmail.com>
21 lines
556 B
Plaintext
21 lines
556 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a92d696df7037b44585aaac56ec9ed98, type: 3}
|
|
m_Name: Farm
|
|
m_EditorClassIdentifier:
|
|
_wood: 40
|
|
_rock: 0
|
|
_food: 0
|
|
_cooldownInSeconds: 0
|
|
_tooltipString: "Plantation de nourriture\nPermet \xE0 un fermier de r\xE9colter
|
|
de la nourriture"
|