- Massive rebalance of all units and levels (game is more focused on early base building and late powerful waves) - Added all desert levels - Added spearman, archer lvl3, gatherers lvl2 and lvl3, temp art skittering husk - Added stone house (more pop) - Tooltip visual rework - Some bugs fixed - Playing sounds when placing units Reviewed-on: http://gitea.clubconjure.com/Conjure/gather-and-defend/pulls/22 Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca> Co-authored-by: Craftelia <william-gin1@hotmail.com> Co-committed-by: Craftelia <william-gin1@hotmail.com>
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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using TMPro;
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using GatherAndDefend.Events;
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public class TooltipText : MonoBehaviour
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{
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private TooltipManager _tooltipManager;
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[SerializeField]
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private GameObject _tooltipPanel;
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[SerializeField]
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private TextMeshProUGUI _tooltipDescription;
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[SerializeField]
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private TextMeshProUGUI _tooltipHp;
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[SerializeField]
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private TextMeshProUGUI _tooltipDmg;
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[SerializeField]
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private TextMeshProUGUI _tooltipAttackSpeed;
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private const string EMPTY_STRING = "";
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private void Start()
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{
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_tooltipManager = TooltipManager.Instance;
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EventAggregator.Instance.GetEvent<TooltipChangedEvent>().Attach(OnEventUpdate);
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}
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private void OnDestroy()
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{
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EventAggregator.Instance.GetEvent<TooltipChangedEvent>().Detach(OnEventUpdate);
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}
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private void OnEventUpdate()
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{
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if (_tooltipManager.TooltipVisibility)
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{
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_tooltipPanel.SetActive(true);
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_tooltipDescription.text = _tooltipManager.Description;
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_tooltipHp.text = (_tooltipManager.Hp.Equals("0") ? ("Intouchable")
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: $"({_tooltipManager.Hp} hp) ({_tooltipManager.Damage} atk)");
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float dmg = float.Parse(_tooltipManager.Damage);
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float atkSpeed = float.Parse(_tooltipManager.AttackSpeed);
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float dps = dmg / atkSpeed;
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_tooltipDmg.text = (_tooltipManager.Damage.Equals("0")) ? ""
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: $"{dps:0.00} dps";
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}
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else
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{
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_tooltipPanel.SetActive(false);
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_tooltipDescription.text = EMPTY_STRING;
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_tooltipHp.text = EMPTY_STRING;
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_tooltipDmg.text = EMPTY_STRING;
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_tooltipAttackSpeed.text = EMPTY_STRING;
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}
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}
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}
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