- added art for house and UI - put population in ResourceManager - create house prefab - added code for adding and removing pop depending on entity - refactor harvesters so they inherit from ally - modify placeholders and buttons so that only units cost population - add events for population and resources changing - add population relative configs to global config - add start resources values to Levels - add debug feature for generating resources for free
6 lines
79 B
C#
6 lines
79 B
C#
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using GatherAndDefend.Events;
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class PopulationChangedEvent : EventBase
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{
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} |