problème : créer un placeholder par unit allait être un sale hassle solution : maintenant, le placeholder est créé dynamiquement note : also, j'ai ajouté un système pour ajouter des tiles
47 lines
919 B
C#
47 lines
919 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Opponent : Entity
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{
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private Vector2 _movementVector = Vector2.zero;
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private Rigidbody2D _rigidbody;
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void Start()
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{
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_rigidbody = GetComponent<Rigidbody2D>();
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}
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void Update() {
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_movementVector.x = -Time.deltaTime * Speed;
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transform.position += (Vector3)_movementVector;
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if(IsEnemyDetected) {
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AttackEnemy();
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}
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}
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void AttackEnemy() {
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//Attack Cooldown
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if(AttackSpeed < AttackSpeedWait)
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{
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Enemy.Hp-=AttackDamage;
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Debug.Log("Ally Hp = " + Enemy.Hp);
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//Kill if no hp
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if(Enemy.Hp <= 0) {
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Destroy(Enemy);
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}
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AttackSpeedWait = 0f;
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}
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AttackSpeedWait += Time.deltaTime;
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}
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}
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