gather-and-defend/Assets/Scripts/Drag&Drop/TilePlacementButton.cs
2025-02-01 15:37:38 -05:00

37 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class TilePlacementButton : UnitPlacementButton
{
public LevelTile tile;
const string NULL = "0";
protected override bool CanPlace()
{
return ResourceManager.Instance.EnoughFor(_unitCardInformation.Rock, _unitCardInformation.Wood, _unitCardInformation.Food) && base.CanPlace();
}
protected override DraggablePlaceholder Place()
{
var instance = new GameObject(tile.name);
var placeholder = instance.AddComponent<TilePlaceholder>();
placeholder.Tile = tile;
var rend = instance.AddComponent<SpriteRenderer>();
rend.sprite = tile.Sprite;
rend.sortingLayerName = "Character";
rend.material = OutlineMaterial;
rend.sortingOrder = 2;
return placeholder;
}
public override void OnPointerEnter(PointerEventData eventData)
{
TooltipManager.Instance.ShowTooltip(_unitCardInformation, NULL, NULL, NULL, false);
}
public override void OnPointerExit(PointerEventData eventData)
{
TooltipManager.Instance.HideToolTip();
}
}