2023-07-07 19:15:56 -04:00

53 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Opponent : Entity
{
private Vector2 _movementVector = Vector2.zero;
private Rigidbody2D _rigidbody;
public override void Start()
{
base.Start();
_rigidbody = GetComponent<Rigidbody2D>();
Animation = gameObject.AddComponent<AnimationEntity>();
}
void Update()
{
_movementVector.x = -Time.deltaTime * Speed;
transform.position += (Vector3)_movementVector;
if(IsEnemyDetected) {
AttackEnemy();
}
}
void AttackEnemy()
{
//Attack Cooldown
if(AttackSpeed < AttackSpeedWait)
{
Animation.PlayAttackAnim();
Enemy.Hit(AttackDamage);
//Kill if no hp
if(Enemy.Hp <= 0) {
Enemy.Death();
}
AttackSpeedWait = 0f;
}
AttackSpeedWait += Time.deltaTime;
}
}