gather-and-defend/Assets/Scripts/Drag&Drop/TilePlacementButton.cs
2023-06-13 18:35:08 -04:00

20 lines
578 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TilePlacementButton : UnitPlacementButton
{
public LevelTile tile;
protected override void Place()
{
var instance = new GameObject(tile.name);
var placeholder = instance.AddComponent<TilePlaceholder>();
placeholder.Tile = tile;
var rend = instance.AddComponent<SpriteRenderer>();
rend.sprite = tile.Sprite;
rend.sortingLayerName = "Character";
rend.material = _outlineMaterial;
rend.sortingOrder = 2;
}
}