2024-01-19 15:30:54 -05:00

38 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DeleteButton : PlacementButton
{
[SerializeField]
private GameObject _prefab;
protected override DraggablePlaceholder Place()
{
var instance = Instantiate(_prefab);
//strip the object
foreach (var r_body in instance.transform.GetAllComponents<Rigidbody2D>())
Destroy(r_body);
foreach (var coll in instance.transform.GetAllComponents<Collider2D>())
Destroy(coll);
foreach (var script in instance.transform.GetAllComponents<MonoBehaviour>())
Destroy(script);
var placeholder = instance.AddComponent<DeleteShovel>();
//assign outline material to all renderers of the placeholder
foreach (var rend in instance.transform.GetAllComponents<SpriteRenderer>())
{
var color = rend.color;
color.a = 0.6f;
rend.color = color;
rend.material = OutlineMaterial;
placeholder.OutlineRenderers.Add(rend);
}
return placeholder;
}
}