gather-and-defend/Assets/Scripts/ResourceRemover.cs
Ader Alisma 01 61775fdf76 Creation de ResourceManager, ResourceMaker et ResourceRemover
Permet la gestion, la création et la prise en charge du cout des resources respectivement.
2023-05-14 16:28:24 -04:00

62 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class ResourceRemover : MonoBehaviour
{
[SerializeField]
private int _rock;
[SerializeField]
private int _wood;
[SerializeField]
private int _food;
[SerializeField]
private Button _button;
[SerializeField]
private TextField _text;
private ResourceManager _resourceManager;
// Start is called before the first frame update
void Start()
{
_resourceManager = ResourceManager.getInstance();
_button.clicked += () =>
{
//Will remove resources as well as execute placement action defined in the Editors
_resourceManager.Remove(_rock, _wood, _food);
};
}
// Update is called once per frame
void Update()
{
ChangeAvailability();
}
private void ChangeAvailability()
{
//checks if player has enough resources then chooses state of button's availability
StyleColor textColor = _text.style.color;
if (_resourceManager.EnoughFor(_rock, _wood, _food) && textColor == Color.red)
{
textColor = Color.green;
}
else if (textColor == Color.green)
{
textColor = Color.red;
}
}
}