22 lines
903 B
C#
22 lines
903 B
C#
using UnityEngine;
|
|
|
|
public class ObjectPlaceholder : DraggablePlaceholder
|
|
{
|
|
public GameObject Prefab { get; set; }
|
|
public override void Place()
|
|
{
|
|
Prefab.Create(transform.position, parent : LevelManager.Instance.LevelTransform);
|
|
}
|
|
public override bool CanBePlacedHere()
|
|
{
|
|
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
|
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
|
|
|
|
var defaultUnitCost = GlobalConfig.Instance.Current.populationCostPerUnit;
|
|
return !positionIsCollidable
|
|
&& _lvlBoundsCache.Contains(transform.position)
|
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
|
|
&& (Prefab.GetComponent<Building>()
|
|
|| ResourceManager.Instance.EnoughPopulationFor(defaultUnitCost)) ;
|
|
}
|
|
} |