11 lines
297 B
C#

using UnityEngine;
public class TilePlaceholder : DraggablePlaceholder
{
public LevelTile Tile { get; set; }
public override void Place()
{
LevelManager.Instance.DynamicTilemap.SetTile(Vector3Int.RoundToInt(transform.position), Tile);
alreadyHasUnit = true;
}
}