21 lines
487 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BolasProjectile : StraightProjectile
{
[Header("Bolas Projectile")]
[SerializeField]
private float _slowIntensity = 0.25f;
[SerializeField]
private float _slowDuration = 5f;
protected override void ApplyEffects(Entity target)
{
if (target.StatusHandler)
{
target.StatusHandler.ApplySlow(_slowIntensity, _slowDuration);
}
}
}