gather-and-defend/Assets/Scripts/Ally/CorruptedFactory.cs
MaximilienBlanchardBizien1 7f77b3bdb3 Updated building ressource type
Updated the ressource type the buildings have to be an array to account for buildings that produces multiple ressources.
2025-10-12 11:03:37 -04:00

7 lines
415 B
C#

using UnityEngine;
public class CorruptedFactory : ProductionBuilding
{
//TODO: Si ceci détermine la resource produite, modifier pour que ce soit un tableau des trois différent types de resources.
protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType [] { Enum.ResourceNodeType.Forest, Enum.ResourceNodeType.Rock, Enum.ResourceNodeType.BerryBush}; } }
}