Updated the ressource type the buildings have to be an array to account for buildings that produces multiple ressources.
7 lines
415 B
C#
7 lines
415 B
C#
using UnityEngine;
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public class CorruptedFactory : ProductionBuilding
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{
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//TODO: Si ceci détermine la resource produite, modifier pour que ce soit un tableau des trois différent types de resources.
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protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType [] { Enum.ResourceNodeType.Forest, Enum.ResourceNodeType.Rock, Enum.ResourceNodeType.BerryBush}; } }
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} |