Felix Boucher 7dba305d30 fixes to berry harvesting
- berry harvester appears on bush tiles
- change berry resource for food instead
- some structural change to reduce bugs
2023-11-12 18:26:36 -05:00

90 lines
2.7 KiB
C#

using System.Collections;
using UnityEngine;
/// <summary>
/// Manages resource production, and serves as a countdown to leave a resource on the ground
/// </summary>
public class ResourceMaker : MonoBehaviour
{
[SerializeField]
private Enum.ResourceChoice _resourceChoice;
private ResourceManager _resourceManagerInstance;
[SerializeField]
private bool _animate = true;
[SerializeField]
private Vector2 _endPosition;
private Vector2 _startPosition;
private Rigidbody2D _rigidbody;
private float _desiredTime = 1.5f;
private float _timePassed = 0f;
private bool _isPlaying = false;
public Enum.ResourceChoice ResourceChoice => _resourceChoice;
private void Start()
{
_resourceManagerInstance = ResourceManager.Instance;
if (!_animate) return;
_startPosition = transform.position;
transform.position = new Vector2(transform.position.x, transform.position.y + 0.5f);
_rigidbody = GetComponent<Rigidbody2D>();
_rigidbody.AddForce(transform.up * 20.0f);
_rigidbody.gravityScale = 0.1f;
}
/// <summary>
/// Depending on the resource choice, chooses the prefab it should instantiate
/// </summary>
private void Update()
{
if (!_animate) return;
if (Vector2.Distance(transform.position, _startPosition) < 0.01f)
{
_rigidbody.gravityScale = 0.0f;
_rigidbody.velocity = Vector2.zero;
}
if (_isPlaying)
{
_timePassed += Time.deltaTime;
float duration = _timePassed / _desiredTime;
duration = duration * duration * (3.0f - 2.0f * duration);
transform.position = Vector2.Lerp(transform.position, _endPosition, duration);
if(Vector2.Distance(transform.position,_endPosition) < 0.001f)
{
_isPlaying = false;
Destroy(gameObject);
}
}
}
void OnDestroy()
{
AddResourceToInventory(GlobalConfig.Instance.Current.harvestAmount);
}
public void AddResourceToInventory(int amount)
{
switch (_resourceChoice)
{
case Enum.ResourceChoice.Rock:
_resourceManagerInstance.RockAmount += amount;
break;
case Enum.ResourceChoice.Wood:
_resourceManagerInstance.WoodAmount += amount;
break;
case Enum.ResourceChoice.Food:
_resourceManagerInstance.FoodAmount += amount;
break;
}
}
public void ClickOnResource()
{
if (!_rigidbody) return;
_isPlaying = true;
_rigidbody.gravityScale = 0.0f;
_rigidbody.velocity = Vector2.zero;
}
}