Ader Alisma 01 8ecf5e0552 Ajout des Yield prefabs et de ResourceMaker
ResourceMaker détecte le click sur le Yield

Les yields font partis du ResourceTile
2023-06-11 10:45:01 -04:00

57 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using static Extensions;
[CreateAssetMenu(menuName = "Gather And Defend/Resource Tile")]
public class ResourceTile : LevelTile
{
[SerializeField]
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
private GameObject _yieldPrefab;
private string YieldPrefabName => _yieldPrefab.name;
[SerializeField]
private float _yieldSpeed = 1; //resource per second
private float _yieldCounter = 0;
public bool Occupied { get; set; }
public override void LevelUpdate()
{
//if (!Occupied) return;
_yieldCounter += Time.deltaTime * _yieldSpeed;
if (_yieldCounter < 1) return;
_yieldCounter = 0;
var yielded = Instantiate(_yieldPrefab, Position, Quaternion.identity);
yielded.transform.SetParent(LevelManager.Instance.LevelTransform);
}
public override bool Equals(ILevelObject other)
{
return other is ResourceTile otherRes
&& base.Equals(otherRes)
&& _yieldPrefab == otherRes._yieldPrefab
&& _yieldSpeed == otherRes._yieldSpeed
&& Occupied == otherRes.Occupied;
}
public override Dictionary<string, object> ToDictionary()
{
var dict = base.ToDictionary();
dict[nameof(YieldPrefabName)] = YieldPrefabName;
dict[nameof(_yieldSpeed)] = _yieldSpeed;
dict[nameof(Occupied)] = Occupied;
return dict;
}
public override void LoadDictionary(Dictionary<string, object> dict)
{
base.LoadDictionary(dict);
var prefabName = dict[nameof(YieldPrefabName)].ToString();
_yieldPrefab = Database.Instance.Prefabs[prefabName];
_yieldSpeed = dict[nameof(_yieldSpeed)].ToFloat();
_yieldCounter = dict[nameof(_yieldCounter)].ToFloat();
Occupied = dict[nameof(Occupied)].ToBool();
}
}