38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class DeleteButton : PlacementButton
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{
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[SerializeField]
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private GameObject _prefab;
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protected override DraggablePlaceholder Place()
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{
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var instance = Instantiate(_prefab);
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//strip the object
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foreach (var r_body in instance.transform.GetAllComponents<Rigidbody2D>())
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Destroy(r_body);
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foreach (var coll in instance.transform.GetAllComponents<Collider2D>())
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Destroy(coll);
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foreach (var script in instance.transform.GetAllComponents<MonoBehaviour>())
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Destroy(script);
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var placeholder = instance.AddComponent<DeleteShovel>();
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//assign outline material to all renderers of the placeholder
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foreach (var rend in instance.transform.GetAllComponents<SpriteRenderer>())
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{
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var color = rend.color;
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color.a = 0.6f;
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rend.color = color;
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rend.material = OutlineMaterial;
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placeholder.OutlineRenderers.Add(rend);
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}
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return placeholder;
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}
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}
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