gather-and-defend/Assets/Prefabs/LevelManager.prefab
Felix Boucher 43f4c6a39e Linked resource management to unit creation
Problem :

Les unités et bâtiments ne coutaient rien à construire

Solution :

J'ai link le système de drag and drop au resource manager.

Note :

J'ai déshérité le ResourceManager de MonoBehaviour aussi, vu que c'est pas une fonctionalité qui nécessite d'être updaté par frame vraiment, c'est plus du stockage.

J'ai testé dans l'éditeur et tout semble fonctionel *fingers crossed*
2023-06-22 13:58:02 -04:00

94 lines
3.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3028288566889208744
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3028288566889208751}
- component: {fileID: 3028288566889208750}
- component: {fileID: 3028288566889208749}
- component: {fileID: -245230096461627285}
m_Layer: 0
m_Name: LevelManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3028288566889208751
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3028288566889208744}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3028288566889208750
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3028288566889208744}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c8f415d45fd9659408ac8c5ce2e96aba, type: 3}
m_Name:
m_EditorClassIdentifier:
firstLevel: {fileID: 11400000, guid: e715669e1ed4b294c82d07ac011e89bb, type: 2}
--- !u!114 &3028288566889208749
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3028288566889208744}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: edb1aa3d6230b1e4c9a50056da756015, type: 3}
m_Name:
m_EditorClassIdentifier:
_folders:
- {fileID: 102900000, guid: f3dee7994db941e47b9445cb464c69a9, type: 3}
- {fileID: 102900000, guid: 4f8284570682f8f4c954e446b35ea0ae, type: 3}
- {fileID: 102900000, guid: 0ca30b5ca281be24bb62d7e48cc2bec8, type: 3}
- {fileID: 102900000, guid: 73ca1afa7b0f7dd4ea39f69cf74f8370, type: 3}
_prefabs:
- {fileID: 6962989255644195630, guid: 6cd87b398e7a0e94580f4fcbe2fd310a, type: 3}
- {fileID: 6962989255644195630, guid: 377c7275c0001cc47a6b8926ac57d573, type: 3}
- {fileID: 6962989255644195630, guid: 869a03bba705e8d4485aa73daad773dc, type: 3}
- {fileID: 6962989255644195630, guid: 9b40c232eddfd1b469bea688e3c970c0, type: 3}
- {fileID: 4052934186652138539, guid: 8560e1f66d452b543a705c8a0f3e22fa, type: 3}
- {fileID: 3814095509541806390, guid: 9527f3a1482b90a48bb6c62acc70f986, type: 3}
_scriptableObjects:
- {fileID: 11400000, guid: a6e34739c9325da4cac4fbaea30d052c, type: 2}
- {fileID: 11400000, guid: d37561e153d6a6448a03839488fdec5e, type: 2}
- {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2}
- {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
- {fileID: 11400000, guid: e715669e1ed4b294c82d07ac011e89bb, type: 2}
- {fileID: 11400000, guid: a387250a316b97e43be83b85980101e1, type: 2}
- {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
--- !u!114 &-245230096461627285
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3028288566889208744}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 37c0aa967043d974783120d6ea9b136c, type: 3}
m_Name:
m_EditorClassIdentifier: