gather-and-defend/Assets/Scripts/UnitTree/UpgradePlacementButton.cs
2024-07-07 19:21:49 -04:00

70 lines
1.8 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler
{
private Button _button;
[SerializeField]
private Material _outlineMaterial;
[SerializeField]
protected UnitCard _unitCardInformation;
[SerializeField]
private TMP_Text _foodLabel;
[SerializeField]
private TMP_Text _woodLabel;
[SerializeField]
private TMP_Text _rockLabel;
[SerializeField]
private GameObject _prefab;
public Button Button => _button;
public Material OutlineMaterial => _outlineMaterial;
void Start()
{
_button = GetComponent<Button>();
_button.enabled = true;
Debug.Log("Upgrade instantiated...");
}
void Update()
{
//_button.interactable = CanUse();
//SetTextFor(_foodLabel, _unitCardInformation.Food);
//SetTextFor(_rockLabel, _unitCardInformation.Rock);
//SetTextFor(_woodLabel, _unitCardInformation.Wood);
}
private bool CanUse()
{
return ResourceManager.Instance.EnoughFor(_unitCardInformation.Rock, _unitCardInformation.Wood, _unitCardInformation.Food);
}
void SetTextFor(TMP_Text label, int value)
{
label.transform.parent.gameObject.SetActive(value > 0);
label.text = "" + value;
}
public void OnPointerClick(PointerEventData eventData)
{
//Change parent GameObject
Debug.Log("Upgrade clicked...");
}
public void SetUnit(UnitCard card, GameObject gameObject)
{
SetTextFor(_foodLabel, card.Food);
SetTextFor(_woodLabel, card.Wood);
SetTextFor(_rockLabel, card.Rock);
_unitCardInformation = card;
_prefab = gameObject;
}
}