2023-10-01 21:50:12 -04:00

20 lines
390 B
C#

using UnityEngine;
public class GlobalConfig : SingletonBehaviour<GlobalConfig>
{
[SerializeField]
private GlobalConfigFile _current;
public GlobalConfigFile Current
{
get
{
if (!_current)
{
_current = ScriptableObject.CreateInstance<GlobalConfigFile>();
}
return _current;
}
}
}