2024-11-14 11:01:21 -05:00

21 lines
416 B
C#

using UnityEditor.Graphs;
using UnityEngine;
public class GlobalConfig : SingletonBehaviour<GlobalConfig>
{
[SerializeField]
private GlobalConfigFile _current;
public GlobalConfigFile Current
{
get
{
if (!_current)
{
_current = ScriptableObject.CreateInstance<GlobalConfigFile>();
}
return _current;
}
}
}