15 lines
286 B
C#
15 lines
286 B
C#
using System.Collections.Generic;
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using System;
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using UnityEngine;
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[Serializable]
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public class SkillTreeEffect
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{
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[SerializeField]
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private string _stat;
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[SerializeField]
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private float _modifier;
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public string Stat => _stat;
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public float Modifier => _modifier;
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} |