Affiche un Tooltip d'une unité quand on hover sur l'unité Inclus description et stats de l'unité Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com> Reviewed-on: #6 Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class TilePlacementButton : UnitPlacementButton
|
|
{
|
|
public LevelTile tile;
|
|
const string NULL = "0";
|
|
|
|
protected override bool CanPlace()
|
|
{
|
|
return ResourceManager.Instance.EnoughFor(_unitCardInformation.Rock, _unitCardInformation.Wood, _unitCardInformation.Food) && base.CanPlace();
|
|
}
|
|
|
|
protected override DraggablePlaceholder Place()
|
|
{
|
|
var instance = new GameObject(tile.name);
|
|
var placeholder = instance.AddComponent<TilePlaceholder>();
|
|
placeholder.Tile = tile;
|
|
var rend = instance.AddComponent<SpriteRenderer>();
|
|
rend.sprite = tile.Sprite;
|
|
rend.sortingLayerName = "Character";
|
|
rend.material = OutlineMaterial;
|
|
rend.sortingOrder = 2;
|
|
return placeholder;
|
|
}
|
|
|
|
public override void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
TooltipManager.Instance.ShowTooltip(_unitCardInformation, NULL, NULL, NULL, false);
|
|
}
|
|
|
|
public override void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
TooltipManager.Instance.HideToolTip();
|
|
}
|
|
}
|