Ader Alisma 01 a2fc9c2980 Ajout assets de ressources
Manque instancier prefab on monster death
2025-11-29 17:32:42 -05:00

52 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEngine.Tilemaps;
using UnityEngine;
using System.Collections;
namespace GatherAndDefend.LevelEditor
{
public class Level : ScriptableObject, IEnumerable<TilemapData>
{
private Rect _bounds;
public Rect Bounds => _bounds;
[SerializeField]
private List<TilemapData> _data = new List<TilemapData>();
[SerializeField]
private WaveConfig _waveConfig;
public void SaveFromTilemap(Tilemap tilemap)
{
var data = new TilemapData();
data.SaveFromTilemap(tilemap);
_data.Add(data);
}
[SerializeField]
private int _startPopulation = 10;
[SerializeField]
private int _startMonsterCore = 0;
[SerializeField]
private int _startFood = 50;
[SerializeField]
private int _startWood = 0;
[SerializeField]
private int _startRock = 0;
public int StartPopulation => _startPopulation;
public int StartMonsterCore => _startMonsterCore;
public int StartFood => _startFood;
public int StartWood => _startWood;
public int StartRock => _startRock;
public WaveConfig WaveConfig { get { return _waveConfig; } }
public IEnumerator<TilemapData> GetEnumerator()
{
return _data.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _data.GetEnumerator();
}
}
}