27 lines
656 B
C#
27 lines
656 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "Gather And Defend/" + nameof(MonsterCoreDrop))]
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public class MonsterCoreDrop : ScriptableObject
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{
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[SerializeField]
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private GameObject _monsterCorePrefab;
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public void Start()
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{
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Debug.Log("MONSTER CORING SSO HARD");
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if (_monsterCorePrefab == null)
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{
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Debug.LogWarning("Prefab MonsterCore non defini");
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}
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}
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public void Death(Vector3 position)
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{
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if (_monsterCorePrefab != null)
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{
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Instantiate(_monsterCorePrefab, position, Quaternion.identity);
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}
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Debug.Log("MONSTER CORE DROPPEDD");
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}
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}
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