Ader Alisma 01 a2fc9c2980 Ajout assets de ressources
Manque instancier prefab on monster death
2025-11-29 17:32:42 -05:00

27 lines
656 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Gather And Defend/" + nameof(MonsterCoreDrop))]
public class MonsterCoreDrop : ScriptableObject
{
[SerializeField]
private GameObject _monsterCorePrefab;
public void Start()
{
Debug.Log("MONSTER CORING SSO HARD");
if (_monsterCorePrefab == null)
{
Debug.LogWarning("Prefab MonsterCore non defini");
}
}
public void Death(Vector3 position)
{
if (_monsterCorePrefab != null)
{
Instantiate(_monsterCorePrefab, position, Quaternion.identity);
}
Debug.Log("MONSTER CORE DROPPEDD");
}
}