Felix Boucher 27d72368aa finish integrating level selector
Level selector was already working after work by William but some small bugs remained to be fixed + it wasn't possible to return to level selector once we were in the level.

- it's now possible to go back to level selector from Level
- LevelManagerScript is no longer a singleton (this way, it resets with the Game scene unloading)
- Added a property drawer for using scene files in inspectors
2023-07-23 20:16:44 -04:00

38 lines
907 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ChangeScene : MonoBehaviour
{
[Scene]
public string scene;
public SceneActionType sceneAction;
public LoadSceneMode loadSceneMode;
public enum SceneActionType
{
Load,
Unload
}
public void LoadScene()
{
if (sceneAction == SceneActionType.Load)
{
SceneManager.LoadScene(scene, loadSceneMode);
}
else if (sceneAction == SceneActionType.Unload)
{
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
if (scene.name == this.scene)
{
SceneManager.UnloadSceneAsync(scene);
}
}
}
}
}