Logo
Explore Help
Register Sign In
Conjure/gather-and-defend
9
0
Fork 0
You've already forked gather-and-defend
Code Issues Pull Requests 1 Projects Wiki Activity
gather-and-defend/Assets/Design/UnitUpgrades/Buildings
History
MaximilienBlanchardBizien1 116d9610c4 Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2024-11-07 15:35:36 -05:00
..
Upgrade_Castle.asset
Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2024-11-07 15:35:36 -05:00
Upgrade_Castle.asset.meta
Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2024-11-07 15:35:36 -05:00
Upgrade_Mill.asset
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
Upgrade_Mill.asset.meta
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
Powered by Gitea Version: 1.23.1 Page: 12ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API