64 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
{
[SerializeField]
private GameObject _upgradeUI;
[SerializeField]
private List<UnitUpgrade> _upgradeList = new List<UnitUpgrade>();
private GameObject _instance = null;
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == 0) //Left click
{
if (!_instance)
{
GameObject sceneCanvas = GameObject.Find("Canvas");
if (sceneCanvas != null)
{
Canvas canvas = sceneCanvas.GetComponent<Canvas>();
if (canvas == null)
{
Debug.Log("Canvas introuvable...");
}
else
{
_instance = Instantiate(_upgradeUI, Camera.main.WorldToScreenPoint(transform.position), Quaternion.identity, canvas.transform);
AssignUpgrades(canvas);
}
}
}
else
{
Destroy(_instance);
}
}
}
private void AssignUpgrades(Canvas canvas)
{
// Assign upgrade Prefabs
for (int i = 0; i < _instance.transform.childCount - 1; i++)
{
if (_upgradeList.Count > i && _upgradeList[i] != null)
{
GameObject upgradeEnfant = _instance.transform.GetChild(i).gameObject;
UpgradePlacementButton button = upgradeEnfant.GetComponent<UpgradePlacementButton>();
button.Initialize(_upgradeList[i], gameObject, canvas);
}
}
}
private void OnDestroy()
{
if (_instance != null)
{
Destroy(_instance);
}
}
}