MaximilienBlanchardBizien1 4cb859c4a5 Basic Dodging Enemy Creation (#12)
Reviewed-on: #12
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
2025-07-27 20:30:08 +00:00

19 lines
467 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GhostOpponent : Opponent
{
[SerializeField]
//Le taux de chance, en pourcantage (un chiffre entre 0 et 99) que l'ennemie a d'eviter un projectile.
private int dodgePercent;
public bool dodgedProjectile()
{
System.Random random = new System.Random();
if(random.Next(0, 99) > dodgePercent) return false;
else return true;
}
}