Merge in CGD/gather-and-defend from maintenance/tidyUpRepo to main * commit '5347f2c3fff0fbac0807beb259f6b440dea16e37': ranger les scripts du LevelEditor
24 lines
513 B
C#
24 lines
513 B
C#
using UnityEditor;
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using UnityEngine;
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namespace GatherAndDefend.LevelEditor
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{
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[RequireComponent(typeof(Grid))]
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public class LevelEditor : MonoBehaviour
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{
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[SerializeField]
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private DefaultAsset _path;
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[SerializeField]
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private Level _level;
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public Level Level
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{
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get => _level;
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set => _level = value;
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}
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public DefaultAsset Path
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{
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get => _path;
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set => _path = value;
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}
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}
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} |