27 lines
520 B
C#
27 lines
520 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeselectManager<T> : MonoBehaviour where T : SingletonBehaviour<T>
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{
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public static T Instance
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{
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get;
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private set;
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}
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protected virtual void Awake()
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{
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if (!Instance) Instance = this as T;
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else Destroy(this);
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}
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private void Update()
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{
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if (Input.GetMouseButton(0))
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{
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// Verif liste si click sur un enfant d'AllyUpgrade
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}
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}
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}
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