26 lines
784 B
C#
26 lines
784 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class DeselectedAction : MonoBehaviour, IDeselectHandler
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{
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private GameObject _allyUpgrade;
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public void Init(GameObject allyUpgrade)
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{
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_allyUpgrade = allyUpgrade;
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}
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public void OnDeselect(BaseEventData eventData)
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{
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GameObject selectedObject = EventSystem.current.currentSelectedGameObject;
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Debug.Log("DeselectedAction called on: " + selectedObject?.name);
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if (selectedObject != null && selectedObject.transform.IsChildOf(_allyUpgrade.transform))
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{
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//N'interrompt pas l'upgrade
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return;
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}
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Debug.Log("Called to deselect");
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//Destroy(_allyUpgrade);
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}
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} |