Ader Alisma 01 d75a1ec747 Progrès WaveEditor
WaveObserver donne aux spawners les unités à instancier ainsi que l'intervalle de création de ceux-ci

LevelConfig passe de Level vers LevelManager puis il est utilisé dans l'instance de WaveObserver
2023-07-14 19:44:07 -04:00

83 lines
2.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Gather And Defend/Spawner Tile")]
public class SpawnerTile : LevelTile, IWaveSubject
{
[SerializeField]
private GameObject _prefab;
[SerializeField]
private bool _spawnOnStart;
private float _lifetime;
[SerializeField]
private float _spawnSpeed = 0;
[SerializeField, Range(0, 1.001f)]
private float _spawnCounter = 0;
private WaveObserver _observer;
public override void LevelStart()
{
_observer = WaveObserver.Instance;
_observer.Attach(this);
if (_spawnOnStart && _lifetime <= 0)
{
_prefab.Create(Position, parent: LevelManager.Instance.LevelTransform);
_observer.NotifySpawned(this);
}
}
public override void LevelUpdate()
{
_lifetime += Time.deltaTime;
_spawnCounter += Time.deltaTime * _spawnSpeed;
if (_spawnCounter < 1) return;
_spawnCounter = 0;
_prefab.Create(Position, parent: LevelManager.Instance.LevelTransform);
_observer.NotifySpawned(this);
}
public override bool Equals(ILevelObject other)
{
return other is SpawnerTile spawner
&& base.Equals(spawner)
&& spawner._prefab == _prefab
&& spawner._spawnSpeed == _spawnSpeed;
}
public override Dictionary<string, object> ToDictionary()
{
var dict = base.ToDictionary();
dict[nameof(_prefab)] = _prefab.name;
dict[nameof(_spawnSpeed)] = _spawnSpeed;
dict[nameof(_spawnCounter)] = _spawnCounter;
dict[nameof(_lifetime)] = _lifetime;
dict[nameof(_spawnOnStart)] = _spawnOnStart;
return dict;
}
public override void LoadDictionary(Dictionary<string, object> dict)
{
base.LoadDictionary(dict);
var prefabName = dict[nameof(_prefab)].ToString();
_prefab = Database.Instance.Prefabs[prefabName];
_spawnSpeed = dict[nameof(_spawnSpeed)].ToFloat();
_spawnCounter = dict[nameof(_spawnCounter)].ToFloat();
_lifetime = dict[nameof(_lifetime)].ToFloat();
_spawnOnStart = dict[nameof(_spawnOnStart)].ToBool();
}
public GameObject Prefab
{
set
{
_prefab = value;
}
get
{
return _prefab;
}
}
public float SpawnSpeed { set { _spawnSpeed = value; } }
}