problems : - game scene was not as shown in the GDD - problem when moving tilemap (the placeholders didn't follow) - possible to place units outside the game area solutions : - try to make the game scene as close to the gdd as possible - don't move the tilemap : move the camera instead (this keeps the world position of tilemap intact) - there was a logic bug in the DraggablePlaceholder. It ain't anymore
17 lines
495 B
Plaintext
17 lines
495 B
Plaintext
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