97 lines
3.0 KiB
C#
97 lines
3.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using static Extensions;
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[CreateAssetMenu(menuName = project_name + "/" + nameof(ResourceTile))]
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public class ResourceTile : LevelTile
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{
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[SerializeField]
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[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
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private GameObject _yieldPrefab;
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[SerializeField]
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private Enum.ResourceNodeType _resourceNodeType;
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public Enum.ResourceNodeType ResourceNodeType => _resourceNodeType;
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public GameObject YieldPrefab => _yieldPrefab;
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private string YieldPrefabName => _yieldPrefab.name;
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[SerializeField]
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[Range(0.0f, 5.0f)]
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private float _randomPositionConfig = 0.5f;
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private float _yieldCounter = 0;
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private float _yieldSpeedMultiplier = 1.0f;
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public override void LevelStart()
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{
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base.LevelStart();
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ResetYieldDuration();
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}
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public override void LevelUpdate()
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{
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//check if there is an harvester unit on top
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var harvester = LevelManager.Instance.Get<Harvester>(x => x.Position.IsContainedIn(Position));
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if (!harvester) return;
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_yieldCounter -= Time.deltaTime * harvester.GatherRate;
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if (_yieldCounter > 0) return;
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ResetYieldDuration();
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if (_yieldPrefab != null)
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{
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YieldResource();
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}
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}
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private void YieldResource()
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{
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float rangeConfig = 0.5f + _randomPositionConfig;
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Vector3 yieldPosition = new Vector3(Position.x + Random.Range(-rangeConfig, rangeConfig), Position.y, Position.z);
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var yielded = Instantiate(_yieldPrefab, yieldPosition, Quaternion.identity);
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yielded.transform.SetParent(LevelManager.Instance.LevelTransform);
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}
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private void ResetYieldDuration()
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{
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_yieldCounter = 0;
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var config = GlobalConfig.Instance.Current;
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if (!config) return;
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if (config.useRandomHarvestDuration)
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{
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float min = config.randomHarvestDurationMinimum,
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max = config.randomHarvestDurationMaximum;
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_yieldCounter = Random.Range(min, max) / _yieldSpeedMultiplier;
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}
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else
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{
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_yieldCounter = config.harvestDuration / _yieldSpeedMultiplier;
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}
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}
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public override bool Equals(ILevelObject other)
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{
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return other is ResourceTile otherRes
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&& base.Equals(otherRes)
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&& _yieldPrefab == otherRes._yieldPrefab;
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}
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public override Dictionary<string, object> ToDictionary()
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{
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var dict = base.ToDictionary();
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dict[nameof(YieldPrefabName)] = YieldPrefabName;
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return dict;
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}
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public override void LoadDictionary(Dictionary<string, object> dict)
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{
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base.LoadDictionary(dict);
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var prefabName = dict[nameof(YieldPrefabName)].ToString();
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_yieldPrefab = Database.Instance.Prefabs[prefabName];
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}
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// GETTERS AND SETTERS
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public float YieldSpeedMultiplier
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{
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get { return _yieldSpeedMultiplier; }
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set { _yieldSpeedMultiplier = value; }
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}
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} |