50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using UnityEngine;
|
|
|
|
public class ObjectPlaceholder : UnitPlaceholder
|
|
{
|
|
public GameObject Prefab { get; set; }
|
|
|
|
public override void Place()
|
|
{
|
|
base.Place();
|
|
Prefab.Create(transform.position, parent : LevelManager.Instance.LevelTransform);
|
|
}
|
|
|
|
public override bool CanBePlacedHere()
|
|
{
|
|
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
|
var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
|
|
|
|
// If an ally is on the tile, we can't place anything here
|
|
foreach (var item in objsOnPosition)
|
|
{
|
|
if (item is Ally)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
var defaultUnitCost = GlobalConfig.Instance.Current.populationCostPerUnit;
|
|
return !positionIsCollidable
|
|
&& LevelBoundCache.Contains(transform.position)
|
|
&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
|
|
&& (Prefab.GetComponent<Building>()
|
|
|| ResourceManager.Instance.EnoughPopulationFor(defaultUnitCost))
|
|
&& IsHarvesterAndAllowed();
|
|
}
|
|
|
|
private bool IsHarvesterAndAllowed()
|
|
{
|
|
Ally unit = Prefab.GetComponent<Ally>();
|
|
|
|
// Get info
|
|
LevelTile pointedTile = LevelManager.Instance.Get<LevelTile>(obj => obj.Position.IsContainedIn(transform.position));
|
|
|
|
return unit is not Harvester || (unit is Harvester && IsAllowedTile(pointedTile));
|
|
}
|
|
|
|
private bool IsAllowedTile(LevelTile pointedTile)
|
|
{
|
|
return pointedTile is ResourceTile;
|
|
}
|
|
} |