gather-and-defend/Assets/Scripts/Drag&Drop/TilePlacementButton.cs
Felix Boucher 7dba305d30 fixes to berry harvesting
- berry harvester appears on bush tiles
- change berry resource for food instead
- some structural change to reduce bugs
2023-11-12 18:26:36 -05:00

27 lines
775 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TilePlacementButton : UnitPlacementButton
{
public LevelTile tile;
protected override bool CanPlace()
{
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food) && _button.enabled && _canSpawn;
}
protected override DraggablePlaceholder Place()
{
var instance = new GameObject(tile.name);
var placeholder = instance.AddComponent<TilePlaceholder>();
placeholder.Tile = tile;
var rend = instance.AddComponent<SpriteRenderer>();
rend.sprite = tile.Sprite;
rend.sortingLayerName = "Character";
rend.material = _outlineMaterial;
rend.sortingOrder = 2;
return placeholder;
}
}