Felix Boucher b54627196c population mechanic with art
- added art for house and UI
- put population in ResourceManager
- create house prefab
- added code for adding and removing pop depending on entity
- refactor harvesters so they inherit from ally
- modify placeholders and buttons so that only units cost population
- add events for population and resources changing
- add population relative configs to global config
- add start resources values to Levels
- add debug feature for generating resources for free
2023-10-29 19:12:32 -04:00

9 lines
118 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Building : Ally
{
}